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[Z298.Ebook] Ebook Download Swift by Example, by Giordano Scalzo

Ebook Download Swift by Example, by Giordano Scalzo

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Swift by Example, by Giordano Scalzo

Swift by Example, by Giordano Scalzo



Swift by Example, by Giordano Scalzo

Ebook Download Swift by Example, by Giordano Scalzo

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Swift by Example, by Giordano Scalzo

Create funky, impressive applications using Swift

About This Book
  • Learn Swift language features quickly, with playgrounds and in-depth examples
  • Implement real iOS apps using Swift and Cocoapods
  • Create professional video games with SpriteKit, SceneKit, and Swift
Who This Book Is For

This book is intended for those who want to learn to develop apps in Swift the right way. Whether you are an expert Objective-C programmer or new to this platform, you'll learn quickly, grasping the code of real-world apps to use Swift effectively. Prior experience in development for Apple devices would be helpful, but is not mandatory.

What You Will Learn
  • Explore the features of Swift
  • Connect to a server and parse JSON data
  • Take advantage of CocoaPods to use third-party libraries
  • Utilize a clean and effective architecture to decrease complexity and speed up development
  • Work with the most useful parts of the iOS SDK
  • Build video games with SpriteKit and SceneKit
  • Develop apps from start to finish
  • Implement a weather app using fake data
In Detail

When Apple announced Swift at the WWDC, the iOS developer community became excited about the opportunities to improve the way in which they build iOS apps. Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and flexible, and it introduces new ways to solve old problems.

Swift by Example is a fast-paced, practical guide that shows you how to develop iOS apps using Swift. Through the development of six different apps, you'll learn how to use either the right feature of the language or the right tool to solve a given problem.

By the end of the book you will be able to build well-designed apps, effectively use AutoLayout, and develop a video game.

  • Sales Rank: #3567391 in Books
  • Published on: 2015-06-30
  • Released on: 2015-06-19
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .64" w x 7.50" l, 1.08 pounds
  • Binding: Paperback
  • 350 pages

About the Author

Giordano Scalzo

Giordano Scalzo is a developer with 20 years of programming experience since the days of the ZX Spectrum. He has worked using C++, Java, .NET, Ruby, Python, and a ton of other languages whose names he has forgotten. After several years of backend development, over the past 5 years, he has developed extensively for iOS, releasing more than 20 apps―apps that he wrote for clients, enterprises, or himself. Currently, Giordano is a contractor in London, where he delivers code for iOS through his company, Effective Code (http://effectivecode.co.uk), aiming at quality and reliability. In his spare time, when he is not crafting retro game clones for iOS, he writes his thoughts at http://giordanoscalzo.com.

Most helpful customer reviews

3 of 3 people found the following review helpful.
Good code examples, editing sometimes not so good
By Ronnie Pitman
On page viii of this book the author writes: "If you are a seasoned Objective-C programmer who wants to learn Swift, or if you are an enthusiastic developer without any prior experience in developing iOS apps, this book is for you." In my opinion that first phrase is true, but I believe many programmers who know nothing of Swift or Xcode will find it tough going. In the first project for example, on page 30 the author wants you to lay out a button and the text fields and labels from looking at a skeletal mockup. If you're an Objective-C programmer you'll know how to do this. If you're not, most likely you'll have to look at the code on the next page to figure out how many text fields and how many labels he wants.
Elsewhere, when you're supposed to enter new code, the book has that code in a monospace font. Again, coders new to Swift may wish that the author would sometimes be more explicit about where he intends for that code to be entered. On page 48 he doesn't tell you to import UIKit; you have to look at his github code to see that.
Another way code entry could be improved is on page 43. The author has you make three long calls to a function before he has you declare the function; hence, you get no auto-complete.
Now the positive. The apps you build in this book are not trivial. The author stresses code reusability and flexibility and lays out his programs accordingly. He frequently uses extensions to good effect. The author also doesn't give you simplistic apps and then promise you that you're ready for the App Store. On page 107 he writes that creating an app is not "straightforward." His realism is refreshing.
In the later examples in this book, the author shows you how to import and use CocoaPods.
I'm giving this book four stars because it seems obvious to me that the author is an accomplished coder and his example programs are well-structured.
On the publisher side, this book could be better. The author can be excused if he's not a native English speaker, but the publisher's editors should have corrected puzzling language use, not to mention the liberal, almost random sprinkling of commas into the text.

1 of 2 people found the following review helpful.
Get Going with the Hottest Programming Language
By Winston
Swift By Example takes the reader through the Swift programming language by building easy to complex apps using Swift. Just look on stackoverflow and github and you will see the growing use of the swift programming language. I particularly loved builing the flappy bird clone which shows you that you can get anything done in swift. Must buy!

See all 2 customer reviews...

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